Emily Zhou

ABOUT ME

I am a senior technical artist currently residing in Irvine, California. I have over 9 years of experience and have worked at large AAA studios and, more recently, a smaller independent studio.

My areas of expertise are materials, tools, performance optimization and visual development. I work closely with artists, directors, designers and programmers alike to push visual goals and keep pipelines clean.

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During university, I was initially a Computer Science major but later transferred into the interdisciplinary degree of Computer Science and Art. So it will not come as a surprise that I am most comfortable in the space between programming and art!

I am always looking to learn new things; my most recent studio allowed me to fully dive into the world of Unreal and quick prototyping, which has unlocked so many new ideas for me.

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I personally love to play games that are co-op and/or have distinct art styles (eg. Overwatch, Stardew Valley, Borderlands, Dave the Diver). I grew up playing on a Gameboy Advance SP, trying to keep up in Guitar Hero, and logging way too many hours into Neopets. When I’m not gaming or cuddling my 3 cats, you can find me strength training, reading a fantasy novel, or checking out a new cocktail bar.